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Event #001 Plotting

To date, Otherworlders arriving in Magisteria have been staying within Evergreen Terrace, the luxury apartment complex in High Rise Village. In the month of Solanaris, fourth month of the year, these new arrivals will meet their mentors and engage in training for advanced technology or magic.
Below is a general event outline followed by details for the specifics for both sides.
General event structure: Meet the NPCs --> Basic challenges -- > More complex challenges --> Bonus area.
A NOTE ABOUT POWERS--
Characters with canon powers relevant to the event's themes/abilities will find them coming back/integrating with the powers here. For example, if someone is a waterbender in canon, they may find themselves easily adapting to the water magic challenges and making rapid progress. Their canon powers and Magisteria's magic are basically syncing up.
When the Vitalis Bloom activates in the tech challenge (see below in said challenge for details), PCs with cybernetic enhancements will feel them coming back online. PCs who are training in tech but don't have enhancements will feel "phantom circuits," similar to circuits in Fate/ Masters.
Characters with general magical abilities will also have something of an advantage. In general, most tech powers, sans anything game-breaking, will probably be back online here, but if you have questions, feel free to ask a mod.
And as for powers in general, they will continue to re-appear/re-integrate in various ways. Characters are still nerfed overall, but people may find themselves feeling just a bit less so for this event, whatever their power types. That's more like it! Onwards and upwards!
I. Tech Ver: Meet the NPCs
Below is a general event outline followed by details for the specifics for both sides.
General event structure: Meet the NPCs --> Basic challenges -- > More complex challenges --> Bonus area.
A NOTE ABOUT POWERS--
Characters with canon powers relevant to the event's themes/abilities will find them coming back/integrating with the powers here. For example, if someone is a waterbender in canon, they may find themselves easily adapting to the water magic challenges and making rapid progress. Their canon powers and Magisteria's magic are basically syncing up.
When the Vitalis Bloom activates in the tech challenge (see below in said challenge for details), PCs with cybernetic enhancements will feel them coming back online. PCs who are training in tech but don't have enhancements will feel "phantom circuits," similar to circuits in Fate/ Masters.
Characters with general magical abilities will also have something of an advantage. In general, most tech powers, sans anything game-breaking, will probably be back online here, but if you have questions, feel free to ask a mod.
And as for powers in general, they will continue to re-appear/re-integrate in various ways. Characters are still nerfed overall, but people may find themselves feeling just a bit less so for this event, whatever their power types. That's more like it! Onwards and upwards!
I. Tech Ver: Meet the NPCs
Techies will meet with Malik Patel and Ava Nguyen, the concierge of Evergreen Terrace and the winged head of its maintenance department, respectively. PCs may remember that Atlas mentioned that the other members of the apartment crew had a surprise for them. That surprise is the revelation of the tech fauna of Magisteria. Ava will be taking Otherworlders to her workshop, where they will encounter tech fauna and learn about working with them.
II. Basic challenges
II. Basic challenges
Within the workshops, Otherworlders are introduced to Bursterflies, the metallic butterflies of Magisteria powered by VTOL and VSTOL. Each Otherworlder will get a Bursterfly of their own, but for the event, they'll also be able to control up to 3-5 Bursterflies.
The two challenges are the navigation challenge and the energy harvesting challenge.
For the navigation challenge, PCs will use handheld tech devices (think like a combo of a scanner and a video game joystick) to maneuever the electronic insects around the room. Various tech-generated obstacles will appear, such as crystalline structures propagating on the ceiling, or a wind tunnel suddenly shooting bursts of wind into the room, as well as various other obstacles/challenges. So long as PCs steer their Bursterflies through and around the obstacles, their points will continue to go up, but should the Bursterflies be knocked off course or fall to the ground, points will be deducted, and PCs may have to use their tech devices to "restart" the Bursterflies. PCs who achieve a specific number of points will progress to the next challenge.
For the energy harvesting challenge, PCs will be tasked with creating a tech device to harvest the energy of the Bursterflies. Unlike the first challenge, it's not expected that PCs will complete this one all in one go. It's a long-term project that they can take on individually or in groups. For this event, they will be introduced to materials relevant to the challenge and expected to create a simple circuit. The circuit, once connected/activated, will flash, giving the Bursterflies a power-up.
III. More complex challenges
After this, PCs chill out and have lunch or whatever. All in a day's work, everyone is saying.
Not so fast: the apartment NPCs tell the Otherworlders that there's one more thing for the day.
Their friend, an android named Rosalind Vireo, prominent in High Rise Village as an individual who owns a number of properties and stalls related to cybernetic flora and fauna, has recently reported an incident. She thinks an intruder has broken in and tampered with her goods, and there seems to be a suspicion that said intruder might be tied to more ambitious plots and machinations within the district.
Otherworlders are tasked with visiting Rosalind and sussing out the digital footprint of the intruder. Happily, the training with the Bursterflies segues into this! Otherworlders will encounter Rosalind at the Digital Flora Dome. There, they will activate the pollination sequence of the Bursterflies to -- you guessed it -- pollinate the cybernetic flowers by means of the cybernetic butterflies. The only catch is that, to complete this challenge, Otherworlders will have to pollinate in the correct sequence. Ever played the Simon Game? It's that, basically!
Once PCs have succeeded in pollinating the cybernetic plants, the final flower, a giant cybernetic blossom known as the Vitalis Bloom will appear. To make this flower bloom, Otherworlders will need to engage in an act of Synthesis for a dual-Bursterfly pollination. However they do this -- whether it's just staring at each other and focusing, gripping each other's hands in a bad-ass pose, whatever --is up to PCs, so long as they combine their powers with another PC to make the Vitalis Bloom... bloom. When it does, PCs will feel a surge of Bios, powerful and pleasurable, and they will feel Cyberseeds implant within their body. They will enter an enhanced state known as Synthaura, giving them heightened tech affinity.
Having completed the Digital Flora Dome challenge, PCs will enter the final challenge location: the Neon Nest, a high-rise aviary of cybernetic birds. Also one of Rosalind's properties. Here, PCs will use their newfound tech affinity and connect with their Bursterflies' powers. The cybernetic birds are in a very agitated state, having been tampered with. But the Otherworlders can use their enhanced senses and powers with the Bursterflies to filter out the noise, calming the birds and setting their songs a-right. In so doing, they will recover clues: fragments of audio and video which reveal hints to the identity and nature of the intruder.
All in a day's work, right, techies?
Before we figure out what next, let's go to the magic side:
I. Magic Ver: Meet the NPCs
Magic users will be training with the fae twins, Lila and Lyra. These two fae ladies also live at the apartment complex; perhaps they work there as well, though it's ambiguous. Usually, they can be found around the infinity pool(s) or in the greener areas of the complex. Lila is a water elemental and Lyra is an air elemental. Lila also has the seasonal powers of autumn and winter, whereas Lyra has the seasonal powers of spring and summer.
II. Basic challenges
Those learning magic will be given two challenges related to elemental runes. PCs are given runes corresponding to the four ancient elements: earth, water, fire, and air. For this part of the event (it being a two-parter), PCs will be tasked with finding objects at the apartment complex or in the broader district which correspond to water and fire. Once Otherworlders have matched the runes to objects in the world, they will recite incantations to establish a connection between themselves and these power sources, and in so doing, they will create their first small spells. For example, to complete the fire rune challenge, a PC might create a small flame to light a candle. This is the level of magic that is expected at this stage.
For the second elemental magic challenge, PCs will go an area known as The Sanctum, a special chamber with heightened levels of elemental magic. There, in a controlled environment, they will practice interfacing their newly awakened affinities with elemental magic with the elemental magic in the chamber, basically learning to "bend" already-created elemental magic in or suss out the resonance of higher levels of magic. This will give PCs a bit of experience handling higher levels of magic, even if their own output levels are still very small.
III. More complex challenges
For the final stages of the magic challenges, PCs will travel to two special locations known as the Azure Vault and the Ember Hearth. The first is a specialty aquarium in the district, and the second is a miniature tame magic volcano surrounded by a garden of blooming fire flowers.
PCs will be tasked with navigating these two special locations to recover two special stones -- the Greater Runes, if you will. These stones are sometimes called Hearts, i.e. the Heart of Water and the Heart of Fire.
The Azure Vault challenge will involve navigating past some ... unique marine life. Sea Bears are bear/fish hybrids. Supposedly, they are among the "majestic guardians" over the Azure Vault. However, they are, in fact, dumb. They will coalesce around Otherworlders, basically butting into them and being sometimes-shaggy-ish bearfish things with manatee-like demeanors. Sea Bears aren't known for aggression towards humans or human-like creatures, but their thicc bodies will make it impossible to navigate some of the more tunnel-like corridors of the vault, as they will pile onto Otherworlders and basically clog entryway shit up because of how excitable and dumb they are.
PCs must use magical baubles that emit light and sound to distract the Sea Bears so as to navigate the Vault without a bunch of bearfish chonks crowding them out.
Janky jellies are jellyfish which change color in reaction to the emotions of others. To get past the jellies, Otherworlders will need to project emotions to affect their colors, making a pattern -- it's basically similar to the "Simon Game" challenge with the Digital Flora Dome on the tech side.
The Ember Hearth challenge: a magical miniature volcano, gently rumbling, stands as the heart of an intricate maze filled with vibrant fire flowers. These unique blossoms, born from the enchanted ashes of the volcano, thrive in the warmth of its gentle lava flows. Lila, embodying the fiery essence of autumn, guides participants to harness the power of the fire rune, challenging them to navigate the labyrinthine paths.
Participants are tasked with using the fire rune to control the blooms of the fire flowers, making them either blaze with intensified heat or dim to mere embers.
The ultimate goal is to reach the heart of the volcano. Here, a large, seemingly dormant fire flower holds the final challenge. Participants must correctly adjust the intensity and pattern of their rune's heat to awaken the flower, causing it to bloom spectacularly and reveal the "Heart (Greater Rune) of Fire" hidden in its core.
To make the final fire flower bloom, Otherworlders will need to engage in an act of Synthesis to enter the enhanced fire state, the Ignis Conflux. Two runes are to be combined to induce the flower to bloom and for PCs to enter the Ignis Conflux.
Otherworlders will also encounter some very special figures along the way: an ancient fire mage/hero of Magisteria and one of the world's fire spirits. These figures will drop some Very Big Hints(!) about game/plot stuff, so look/listen closely.
Throughout these challenges, PCs will gain both experience and bling. The two elemental "Hearts" and the "Cyberseed(s)," while somewhat dormant/low level at the moment, all seem to be tied to the potential for all these powers to grow magnificently, and there is rumored to even be potential for PCs who master these power sources to gain the ability to spread/transplant their powers to newer/later PCs, basically following the game's pay-it-forward approach. But for now: suffice it to say, PCs can get bling.
IV. Bonus Area
THE LIBRARY! Yanno, so PCs can start RESEARCHIN' THINGS. Though... we'll see how tired y'all are after the above challenges.
The two challenges are the navigation challenge and the energy harvesting challenge.
For the navigation challenge, PCs will use handheld tech devices (think like a combo of a scanner and a video game joystick) to maneuever the electronic insects around the room. Various tech-generated obstacles will appear, such as crystalline structures propagating on the ceiling, or a wind tunnel suddenly shooting bursts of wind into the room, as well as various other obstacles/challenges. So long as PCs steer their Bursterflies through and around the obstacles, their points will continue to go up, but should the Bursterflies be knocked off course or fall to the ground, points will be deducted, and PCs may have to use their tech devices to "restart" the Bursterflies. PCs who achieve a specific number of points will progress to the next challenge.
For the energy harvesting challenge, PCs will be tasked with creating a tech device to harvest the energy of the Bursterflies. Unlike the first challenge, it's not expected that PCs will complete this one all in one go. It's a long-term project that they can take on individually or in groups. For this event, they will be introduced to materials relevant to the challenge and expected to create a simple circuit. The circuit, once connected/activated, will flash, giving the Bursterflies a power-up.
III. More complex challenges
After this, PCs chill out and have lunch or whatever. All in a day's work, everyone is saying.
Not so fast: the apartment NPCs tell the Otherworlders that there's one more thing for the day.
Their friend, an android named Rosalind Vireo, prominent in High Rise Village as an individual who owns a number of properties and stalls related to cybernetic flora and fauna, has recently reported an incident. She thinks an intruder has broken in and tampered with her goods, and there seems to be a suspicion that said intruder might be tied to more ambitious plots and machinations within the district.
Otherworlders are tasked with visiting Rosalind and sussing out the digital footprint of the intruder. Happily, the training with the Bursterflies segues into this! Otherworlders will encounter Rosalind at the Digital Flora Dome. There, they will activate the pollination sequence of the Bursterflies to -- you guessed it -- pollinate the cybernetic flowers by means of the cybernetic butterflies. The only catch is that, to complete this challenge, Otherworlders will have to pollinate in the correct sequence. Ever played the Simon Game? It's that, basically!
Once PCs have succeeded in pollinating the cybernetic plants, the final flower, a giant cybernetic blossom known as the Vitalis Bloom will appear. To make this flower bloom, Otherworlders will need to engage in an act of Synthesis for a dual-Bursterfly pollination. However they do this -- whether it's just staring at each other and focusing, gripping each other's hands in a bad-ass pose, whatever --is up to PCs, so long as they combine their powers with another PC to make the Vitalis Bloom... bloom. When it does, PCs will feel a surge of Bios, powerful and pleasurable, and they will feel Cyberseeds implant within their body. They will enter an enhanced state known as Synthaura, giving them heightened tech affinity.
Having completed the Digital Flora Dome challenge, PCs will enter the final challenge location: the Neon Nest, a high-rise aviary of cybernetic birds. Also one of Rosalind's properties. Here, PCs will use their newfound tech affinity and connect with their Bursterflies' powers. The cybernetic birds are in a very agitated state, having been tampered with. But the Otherworlders can use their enhanced senses and powers with the Bursterflies to filter out the noise, calming the birds and setting their songs a-right. In so doing, they will recover clues: fragments of audio and video which reveal hints to the identity and nature of the intruder.
All in a day's work, right, techies?
Before we figure out what next, let's go to the magic side:
I. Magic Ver: Meet the NPCs
Magic users will be training with the fae twins, Lila and Lyra. These two fae ladies also live at the apartment complex; perhaps they work there as well, though it's ambiguous. Usually, they can be found around the infinity pool(s) or in the greener areas of the complex. Lila is a water elemental and Lyra is an air elemental. Lila also has the seasonal powers of autumn and winter, whereas Lyra has the seasonal powers of spring and summer.
II. Basic challenges
Those learning magic will be given two challenges related to elemental runes. PCs are given runes corresponding to the four ancient elements: earth, water, fire, and air. For this part of the event (it being a two-parter), PCs will be tasked with finding objects at the apartment complex or in the broader district which correspond to water and fire. Once Otherworlders have matched the runes to objects in the world, they will recite incantations to establish a connection between themselves and these power sources, and in so doing, they will create their first small spells. For example, to complete the fire rune challenge, a PC might create a small flame to light a candle. This is the level of magic that is expected at this stage.
For the second elemental magic challenge, PCs will go an area known as The Sanctum, a special chamber with heightened levels of elemental magic. There, in a controlled environment, they will practice interfacing their newly awakened affinities with elemental magic with the elemental magic in the chamber, basically learning to "bend" already-created elemental magic in or suss out the resonance of higher levels of magic. This will give PCs a bit of experience handling higher levels of magic, even if their own output levels are still very small.
III. More complex challenges
For the final stages of the magic challenges, PCs will travel to two special locations known as the Azure Vault and the Ember Hearth. The first is a specialty aquarium in the district, and the second is a miniature tame magic volcano surrounded by a garden of blooming fire flowers.
PCs will be tasked with navigating these two special locations to recover two special stones -- the Greater Runes, if you will. These stones are sometimes called Hearts, i.e. the Heart of Water and the Heart of Fire.
The Azure Vault challenge will involve navigating past some ... unique marine life. Sea Bears are bear/fish hybrids. Supposedly, they are among the "majestic guardians" over the Azure Vault. However, they are, in fact, dumb. They will coalesce around Otherworlders, basically butting into them and being sometimes-shaggy-ish bearfish things with manatee-like demeanors. Sea Bears aren't known for aggression towards humans or human-like creatures, but their thicc bodies will make it impossible to navigate some of the more tunnel-like corridors of the vault, as they will pile onto Otherworlders and basically clog entryway shit up because of how excitable and dumb they are.
PCs must use magical baubles that emit light and sound to distract the Sea Bears so as to navigate the Vault without a bunch of bearfish chonks crowding them out.
Janky jellies are jellyfish which change color in reaction to the emotions of others. To get past the jellies, Otherworlders will need to project emotions to affect their colors, making a pattern -- it's basically similar to the "Simon Game" challenge with the Digital Flora Dome on the tech side.
The Ember Hearth challenge: a magical miniature volcano, gently rumbling, stands as the heart of an intricate maze filled with vibrant fire flowers. These unique blossoms, born from the enchanted ashes of the volcano, thrive in the warmth of its gentle lava flows. Lila, embodying the fiery essence of autumn, guides participants to harness the power of the fire rune, challenging them to navigate the labyrinthine paths.
Participants are tasked with using the fire rune to control the blooms of the fire flowers, making them either blaze with intensified heat or dim to mere embers.
The ultimate goal is to reach the heart of the volcano. Here, a large, seemingly dormant fire flower holds the final challenge. Participants must correctly adjust the intensity and pattern of their rune's heat to awaken the flower, causing it to bloom spectacularly and reveal the "Heart (Greater Rune) of Fire" hidden in its core.
To make the final fire flower bloom, Otherworlders will need to engage in an act of Synthesis to enter the enhanced fire state, the Ignis Conflux. Two runes are to be combined to induce the flower to bloom and for PCs to enter the Ignis Conflux.
Otherworlders will also encounter some very special figures along the way: an ancient fire mage/hero of Magisteria and one of the world's fire spirits. These figures will drop some Very Big Hints(!) about game/plot stuff, so look/listen closely.
Throughout these challenges, PCs will gain both experience and bling. The two elemental "Hearts" and the "Cyberseed(s)," while somewhat dormant/low level at the moment, all seem to be tied to the potential for all these powers to grow magnificently, and there is rumored to even be potential for PCs who master these power sources to gain the ability to spread/transplant their powers to newer/later PCs, basically following the game's pay-it-forward approach. But for now: suffice it to say, PCs can get bling.
IV. Bonus Area
THE LIBRARY! Yanno, so PCs can start RESEARCHIN' THINGS. Though... we'll see how tired y'all are after the above challenges.